Building the Tools for
the Next Generation
of Creators.
About Me
Where engineering precision meets creative game design
I'm a fullstack developer who lives at the intersection of code and creativity. By day, I architect healthcare applications at Sheba Medical Center and build performant frontend systems. By night, I craft tools that empower game developers and dungeon masters alike — from dialog tree editors to WebGL-powered virtual tabletops. I led teams in the IDF, shipped features at Gong.io and WaveClear, and built every one of my side projects because I genuinely needed them to exist.
Engineering
Frontend architecture, graphics programming, real-time systems, and the obsessive pursuit of 60fps. I build applications that are as fast as they are functional.
Game Design
Narrative design, game mechanics, and the art of making things feel good to interact with. I build tools because the best way to understand a problem is to solve it.
Dungeons & Dragons
DM and player
Video Games
Player and creator
Game Dev Tools
Building for creators
Cooking
Culinary experiments
Tech Stack
Technologies I work with to bring ideas to life
...and always learning something new
Projects
From web applications to game development tools, here's what I've been building
- >Context-isolated Electron IPC bridge
- >Local-first privacy boundary
- >Encrypted BYOK API key storage
- >Windows release automation
- >Dynamic 2D lighting (raycasting)
- >Line-of-sight & fog of war
- >60fps WebGL rendering loop
- >Improved Initiative sync
- >SpacetimeDB realtime collaboration
- >Budget-aware cursor throttling
- >Map planning without paid APIs
- >UsageStatsManager native bridge
- >Foreground service monitoring
- >Expo config plugin automation
- >Pure functional game engine
- >SRS rotation & 7-bag queue
- >Server-authoritative LiveView state
- >Property tests with StreamData
- >Markdown corpus parser
- >Model/provider analytics charts
- >Manual classification overrides
- >Persistent fog-of-war mask
- >8-direction CharacterBody2D movement
- >Tall-grass stealth shaders
Experience
My professional journey through different companies and roles
Building Photon—a clinical decision-support and patient-charting platform for hospital workflows on the Cortechs team. Own substantial frontend surface across a Module Federation micro-frontend architecture, plus desktop integration tooling for Citrix hospital environments.
- >Led React 19 + Tailwind CSS v4 + shadcn/ui platform upgrade across Photon host and Module Federation remotes
- >Designed and shipped anesthesia monitoring dashboard with custom SVG vitals charting and Hebrew i18n for surgical workflows
- >Built surgeries module features (blood products, electronic implants, consiliums) with accordion tables and episode-aware filtering
- >Migrated 50+ API endpoints from form-data to JSON, improving type safety and axios interceptor consistency
- >Solo-migrated photon-widget desktop bridge from legacy JavaScript to TypeScript + Vite
Get In Touch
Have a project in mind or want to collaborate? I'd love to hear from you!
GitHub
github.com/HitBox38itch.io
https://hit-box38.itch.io/Location
Israel